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» An Emotional Architecture for Virtual Characters
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OFAI
1997
Springer
114views Robotics» more  OFAI 1997»
13 years 11 months ago
What Sort of Control System Is Able to Have a Personality?
This paper outlines a design-based methodology for the study of mind as a part of thebroaddisciplineofArtificial Intelligence. Withinthat frameworksome architectural requirements...
Aaron Sloman
NEUROSCIENCE
2001
Springer
13 years 12 months ago
Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization
This volume is intended to help advance the field of artificial neural networks along the lines of complexity present in animal brains. In particular, we are interested in examin...
Joanna Bryson, Lynn Andrea Stein
IJVR
2007
152views more  IJVR 2007»
13 years 7 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...
CGA
1998
13 years 7 months ago
Verbs and Adverbs: Multidimensional Motion Interpolation
This paper describes methods and data structures used to leverage motion sequences of complex linked figures. We present a technique for interpolating between example motions der...
Charles Rose, Michael F. Cohen, Bobby Bodenheimer
WSCG
2001
108views more  WSCG 2001»
13 years 8 months ago
Co-Operative and Concurrent Blending Motion Generators
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...