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» An Emotional Architecture for Virtual Characters
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PUC
2002
135views more  PUC 2002»
13 years 7 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
ATAL
2009
Springer
14 years 2 months ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...
Sabrina Campano, Nicolas Sabouret
VRCAI
2009
ACM
14 years 2 months ago
Modelling socially intelligent virtual humans
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....
Nadia Magnenat-Thalmann
IWEC
2008
13 years 9 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
ACMACE
2007
ACM
13 years 11 months ago
Graceful anytime interruptibility for virtual agents
The demo will show two highly expressive virtual agents introducing the audience to a traditional Japanese room. The agent models and gestures have been created by a professional ...
Klaus Brügmann, Helmut Prendinger, Marc Stamm...