Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Currently, state of the art virtual agents lack the ability to display emotion as seen in actual humans, or even in hand-animated characters. One reason for the emotional inexpres...
In this paper we describe how to generate affective dialogs for multiple virtual characters based on a combination of both automatically generated and pre-scripted scenes. This is ...
The recognition of emotional information is a key step toward giving computers the ability to interact more naturally and intelligently with people. This paper presents a completel...
Eva Cerezo, Isabelle Hupont, Cristina Manresa-Yee,...
Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scala...
Fred Charles, David Pizzi, Marc Cavazza, Thurid Vo...