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PAMI
2007
241views more  PAMI 2007»
13 years 8 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
CLEAR
2007
Springer
208views Biometrics» more  CLEAR 2007»
14 years 2 months ago
Head Orientation Estimation Using Particle Filtering in Multiview Scenarios
Abstract. This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multipl...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
ICCV
2011
IEEE
12 years 8 months ago
Kinecting the dots: Particle Based Scene Flow from depth sensors
The motion field of a scene can be used for object segmentation and to provide features for classification tasks like action recognition. Scene flow is the full 3D motion fiel...
Simon Hadfield, Richard Bowden
GIS
2008
ACM
14 years 9 months ago
Fast and extensible building modeling from airborne LiDAR data
This paper presents an automatic algorithm which reconstructs building models from airborne LiDAR (light detection and ranging) data of urban areas. While our algorithm inherits t...
Qian-Yi Zhou, Ulrich Neumann
IVC
2007
187views more  IVC 2007»
13 years 8 months ago
Non-rigid structure from motion using ranklet-based tracking and non-linear optimization
In this paper, we address the problem of estimating the 3D structure and motion of a deformable object given a set of image features tracked automatically throughout a video seque...
Alessio Del Bue, Fabrizio Smeraldi, Lourdes de Aga...