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EUROPAR
2009
Springer
14 years 2 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICSE
2007
IEEE-ACM
14 years 7 months ago
Performance Evaluation and Prediction for Legacy Information Systems
Database-centric information systems are critical to the operations of large organisations. In particular, they often process a large amount of data with stringent performance req...
Yan Jin, Antony Tang, Jun Han, Yan Liu
AGILEDC
2007
IEEE
14 years 2 months ago
Large Build Teams: Help or Hindrance?
Should we use build and deployment teams on large projects? Build and deployment work often emerges as a specialization on project teams. This specialization becomes important on ...
Julian Simpson, Shane Duan
AGILEDC
2006
IEEE
14 years 1 months ago
Embedded Agile Project by the Numbers With Newbies
There is a class of projects that can only be accomplished via agile practices due to their complexity and risks. It is rare for such a project to be staffed with newbies but it h...
Nancy Van Schooenderwoert
ICSE
1999
IEEE-ACM
13 years 12 months ago
Residual Test Coverage Monitoring
Structural coverage criteria are often used as an indicator of the thoroughness of testing, but complete satisfaction of a criterion is seldom achieved. When a software product is...
Christina Pavlopoulou, Michal Young