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VR
2003
IEEE
139views Virtual Reality» more  VR 2003»
14 years 1 months ago
Combining Head-Mounted and Projector-Based Displays for Surgical Training
We introduce and present preliminary results for a hybrid display system combining head-mounted and projector-based displays. Our work is motivated by a surgical training applicat...
Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Last...
CHI
1995
ACM
14 years 3 days ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch
PSYCHNOLOGY
2008
74views more  PSYCHNOLOGY 2008»
13 years 8 months ago
The Use of Virtual and Mixed Reality Environments for Urban Behavioural Studies
Virtual/mixed reality 3D models of real-world environments can be used to run behavioural and other experiments with real human subjects, replacing the traditional approach where ...
Andrew J. Park, Thomas W. Calvert, Patricia L. Bra...
VRST
1997
ACM
14 years 21 days ago
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychop...
Benjamin Watson, Neff Walker, Larry F. Hodges
VR
2007
IEEE
168views Virtual Reality» more  VR 2007»
14 years 2 months ago
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
Bernhard E. Riecke, Jan Malte Wiener