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» An Evaluation of Two Input Devices for Remote Pointing
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CHI
2003
ACM
14 years 11 months ago
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
CHI
2009
ACM
14 years 11 months ago
Rake cursor: improving pointing performance with concurrent input channels
We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi...
Renaud Blanch, Michael Ortega
PERVASIVE
2005
Springer
14 years 4 months ago
Mobile Phones as Pointing Devices
This article outlines two techniques that allow the mobile phone to be used as a pointing device for public terminals and large public displays. Our research has produced two comp...
Rafael Ballagas, Michael Rohs, Jennifer G. Sherida...
ASSETS
2006
ACM
14 years 4 months ago
Dynamically adapting GUIs to diverse input devices
Many of today’s desktop applications are designed for use with a pointing device and keyboard. Someone with a disability, or in a unique environment, may not be able to use one ...
Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li
SIBGRAPI
2003
IEEE
14 years 4 months ago
Picking and Snapping for 3D Input Devices
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...