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» An Event Spacing Experiment
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PUC
2002
165views more  PUC 2002»
13 years 8 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
UIST
2010
ACM
13 years 6 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
MOBISYS
2007
ACM
14 years 8 months ago
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
This paper presents MyExperience, a system for capturing both objective and subjective in situ data on mobile computing activities. MyExperience combines the following two techniq...
Jon Froehlich, Mike Y. Chen, Sunny Consolvo, Bever...
GI
2007
Springer
14 years 2 months ago
Achieving Semantic Interoperability By Using Complex Event Processing Technology
: State-of-the-art interoperability between heterogeneous systems on a technical level builds on services oriented architectures (SOA) for a given problem space. Semantics can be i...
Margarete Donovang-Kuhlisch
ACL
2010
13 years 5 months ago
Detecting Experiences from Weblogs
Weblogs are a source of human activity knowledge comprising valuable information such as facts, opinions and personal experiences. In this paper, we propose a method for mining pe...
Keun-Chan Park, Yoonjae Jeong, Sung-Hyon Myaeng