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ACMACE
2006
ACM
14 years 2 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ISNN
2007
Springer
14 years 2 months ago
Pattern-Oriented Agent-Based Modeling for Financial Market Simulation
The paper presents a pattern-oriented agent-based model to simulate the dynamics of a stock market. The model generates satisfactory market macro-level trend and volatility while t...
Chi Xu, Zheru Chi
AAMAS
2002
Springer
13 years 8 months ago
The Evolution of Communication Systems by Adaptive Agents
The paper surveys some of the mechanisms that have been demonstrated to be relevant for evolving communication systems in software simulations or robotic experiments. In each case,...
Luc Steels
MM
2003
ACM
190views Multimedia» more  MM 2003»
14 years 1 months ago
Human + agent: creating recombinant information
combinFormation is a tool that enables browsing and collecting information elements in a generative space. By generative, we mean that the tool is an agent that automatically retr...
Andruid Kerne, Vikram Sundaram, Jin Wang, Madhur K...
GECCO
2003
Springer
14 years 1 months ago
Secret Agents Leave Big Footprints: How to Plant a Cryptographic Trapdoor, and Why You Might Not Get Away with It
This paper investigates whether optimisation techniques can be used to evolve artifacts of cryptographic significance which are apparently secure, but which have hidden properties...
John A. Clark, Jeremy L. Jacob, Susan Stepney