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HICSS
2003
IEEE
129views Biometrics» more  HICSS 2003»
14 years 19 days ago
Peer-to-Peer Networks for Virtual Home Environments
This paper presents au approach to extend OSGi server based home networks with JXTA’s peer-topeer (PZP) technoIogy to a mzdti-server home environment connecting multiple private...
Chris Loeser, Wolfgang Müller 0003, Frank Ber...
AGI
2008
13 years 8 months ago
An Integrative Methodology for Teaching Embodied Non-Linguistic Agents, Applied to Virtual Animals in Second Life
A teaching methodology called Imitative-Reinforcement-Corrective (IRC) learning is described, and proposed as a general approach for teaching embodied non-linguistic AGI systems. I...
Ben Goertzel, Cassio Pennachin, Nil Geisweiller, M...
PARELEC
2006
IEEE
14 years 1 months ago
Building Mini-Grid Environments with Virtual Private Networks: A Pragmatic Approach
At our university, we have a number of small-tomedium-size compute clusters and some technical simulations which could benefit from using several of these clusters simulaneously....
Christian Kauhaus, Dietmar Fey
EDUTAINMENT
2007
Springer
14 years 1 months ago
Data Transmission for Haptic Collaboration in Virtual Environments
In this paper, we mainly present the analysis on the haptic data transmission over real network conditions in a networked haptic collaboration environment. Since haptic data are pr...
Yonghee You, Mee Young Sung, Kyungkoo Jun
GI
2004
Springer
14 years 22 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus