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» An Experimental Card Game for Teaching Software Engineering
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ICNS
2009
IEEE
14 years 2 months ago
Psychometric and Evidentiary Approaches to Simulation Assessment in Packet Tracer Software
Packet Tracer is a comprehensive instructional software application for teaching skills and concepts associated with computer networking. In addition to a wide range of simulation...
Dennis C. Frezzo, John T. Behrens, Robert J. Misle...
ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CSEE
2009
Springer
14 years 2 months ago
Using Software Project Courses to Integrate Education and Research: An Experience Report
At University of Southern California (USC), CSCI577ab is a graduate software engineering course that teaches best software engineering practices and allows students to apply the l...
Supannika Koolmanojwong, Barry W. Boehm
ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
CLEIEJ
2010
13 years 4 months ago
Design, Implementation and Use of a Remote Network Lab with Multiple Users Support as an Aid Teaching Computer Networks
This article presents the design, implementation and use of a remote network lab with multiple users support as an aid to teaching computer networks. The purpose is to enable mult...
Marco Aravena Vivar, Cristian Rodriguez, Andres Ra...