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SIGMOD
2010
ACM
305views Database» more  SIGMOD 2010»
14 years 23 days ago
MoveMine: mining moving object databases
With the maturity of GPS, wireless, and Web technologies, increasing amounts of movement data collected from various moving objects, such as animals, vehicles, mobile devices, and...
Zhenhui Li, Ming Ji, Jae-Gil Lee, Lu An Tang, Yint...
CHI
2005
ACM
14 years 8 months ago
It's a jungle out there: practical considerations for evaluation in the city
An essential aspect of mobile and ubiquitous computing research is evaluation within the expected usage context, including environment. When that environment is an urban center, i...
Melanie Kellar, Derek F. Reilly, Kirstie Hawkey, M...
FUNGAMES
2008
13 years 9 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
CHI
2010
ACM
14 years 9 days ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
SENSYS
2010
ACM
13 years 5 months ago
Mapping the urban wireless landscape with Argos
Passive monitoring is an important tool for measuring, troubleshooting, and protecting modern wireless networks. To date, WiFi monitoring has focused primarily on indoor settings ...
Ian Rose, Matt Welsh