Most hypermedia systems emphasize the integration of graphics, images, video, and audio into a traditional hypertext framework. The hyperspeech system described in this paper, a s...
This paper reports the results of our experimentation with modeling worm behavior on a large scale, fully adaptable network simulator. Our experiments focused on areas of worm scan...
Daniel A. Ray, Charles B. Ward, Bogdan Munteanu, J...
TCP-AQM protocols can be interpreted as distributed primal-dual algorithms over the Internet to maximize aggregate utility over source rates. In this paper we study whether TCP–...
This work describes a Java based development platform which is intended to support ad hoc network researchers in application and protocol design. Software development within this ...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...