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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
14 years 7 days ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
MM
2010
ACM
198views Multimedia» more  MM 2010»
13 years 8 months ago
Social pixels: genesis and evaluation
Huge amounts of social multimedia is being created daily by a combination of globally distributed disparate sensors, including human-sensors (e.g. tweets) and video cameras. Taken...
Vivek K. Singh, Mingyan Gao, Ramesh Jain
BMCBI
2008
144views more  BMCBI 2008»
13 years 8 months ago
WGCNA: an R package for weighted correlation network analysis
Background: Correlation networks are increasingly being used in bioinformatics applications. For example, weighted gene co-expression network analysis is a systems biology method ...
Peter Langfelder, Steve Horvath
GRAPHICSINTERFACE
2008
13 years 10 months ago
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Alex Olwal, Andrew D. Wilson
BIOCOMP
2006
13 years 10 months ago
Surgeon's Magic Wand: A Screen Pointing Interactive Method
: A novel, non-touch, screen pointing "magic wand" interface is proposed for surgeon's use in an environment requiring simultaneous display of several patients'...
Naren Vira, Shaleen Vira