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» An Immersive Virtual Environment for Special Relativity
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CHI
2002
ACM
14 years 7 months ago
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
Jeffrey S. Pierce, Randy F. Pausch
SI3D
1999
ACM
13 years 11 months ago
Voodoo dolls: seamless interaction at multiple scales in virtual environments
The Voodoo Dolls technique is a two-handed interaction technique for manipulating objects at a distance in immersive virtual environments. This technique addresses some limitation...
Jeffrey S. Pierce, Brian C. Stearns, Randy F. Paus...
GI
2004
Springer
14 years 26 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
EVI
2010
94views more  EVI 2010»
13 years 2 months ago
Collective neuro-evolution for evolving specialized sensor resolutions in a multi-rover task
This article presents results from an evaluation of the collective neuro-evolution (CONE) controller design method. CONE solves collective behavior tasks, and increases task perfor...
Geoff S. Nitschke, Martijn C. Schut, A. E. Eiben
JCIT
2010
83views more  JCIT 2010»
13 years 2 months ago
Key Technologies of Modeling for Equipment Training Environment
For the purpose of equipment training, realistic training environments need to be built and makes operators having an immersed sense. Aiming at present military requirement for eq...
Gang Chen, Huifang Lv, Jun Yang, Yue Zhang