Sciweavers

27 search results - page 2 / 6
» An Implementation of the IT Fundamentals Knowledge Area in a...
Sort
View
FLAIRS
1998
13 years 10 months ago
Teaching Bottom-up AI from the Top Down
For many reasons, it is desirable to use robots in courses such as introductory computer science, artificial intelligence, and cognitive science, yet the knowledge normally require...
Christopher A. Welty, Kenneth Livingston, Calder M...
CG
2000
Springer
13 years 8 months ago
Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
Lewis E. Hitchner, Henry Sowizral
ICTAI
2007
IEEE
14 years 2 months ago
Knowledge Based Mechanisms for Tutoring Systems in Science and Engineering
In science and engineering courses, students are often presented a situation for which they are asked to identify the relevant principles and to instantiate them as a set of equat...
Chun Wai Liew, Joel A. Shapiro, Donald E. Smith
SIGCSE
1999
ACM
119views Education» more  SIGCSE 1999»
14 years 25 days ago
Granularity in the design of interactive illustrations
We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of...
Daniel L. Gould, Rosemary Michelle Simpson, Andrie...
ACSE
2000
ACM
14 years 27 days ago
Here, there and everywhere - on the recurring use of turtle graphics in CS1
The Logo programming language implements a virtual drawing machine—the turtle machine. The turtle machine is well-known for giving students an intuitive understanding of fundame...
Michael E. Caspersen, Henrik Bærbak Christen...