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» An Improved Safety Solver for Computer Go
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CG
2004
Springer
14 years 2 months ago
An Improved Safety Solver for Computer Go
Most Go-playing programs use a combination of search and heuristics based on an influence function to determine whether territories are safe. However, to assure the correct evaluat...
Xiaozhen Niu, Martin Müller 0003
CG
2006
Springer
14 years 2 months ago
An Open Boundary Safety-of-Territory Solver for the Game of Go
This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of t...
Xiaozhen Niu, Martin Müller 0003
CG
2010
Springer
13 years 9 months ago
Score Bounded Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Tristan Cazenave, Abdallah Saffidine
CG
2008
Springer
14 years 27 days ago
Monte-Carlo Tree Search Solver
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
Mark H. M. Winands, Yngvi Björnsson, Jahn-Tak...
JCM
2007
131views more  JCM 2007»
13 years 10 months ago
Routing in Optical and Non-Optical Networks using Boolean Satisfiability
—Today, most routing problems are solved using Dijkstra’s shortest path algorithm. Many efficient implementations of Dijkstra’s algorithm exist and can handle large networks ...
Fadi A. Aloul, Bashar Al Rawi, Mokhtar Aboelaze