Most Go-playing programs use a combination of search and heuristics based on an influence function to determine whether territories are safe. However, to assure the correct evaluat...
This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of t...
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
—Today, most routing problems are solved using Dijkstra’s shortest path algorithm. Many efficient implementations of Dijkstra’s algorithm exist and can handle large networks ...