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» An Infrastructure for Adaptable Middleware
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NETGAMES
2004
ACM
14 years 2 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
HASE
1998
IEEE
14 years 1 months ago
ROAFTS: A Middleware Architecture for Real-Time Object-Oriented Adaptive Fault Tolerance Support
: A middleware architecture named ROAFTS (Real-time Object-oriented Adaptive Fault Tolerance Support) is presented. ROAFTS is designed to support adaptive fault-tolerant execution ...
K. H. Kim
MIDDLEWARE
2010
Springer
13 years 7 months ago
Adapting Distributed Real-Time and Embedded Pub/Sub Middleware for Cloud Computing Environments
Enterprise distributed real-time and embedded (DRE) publish/subscribe (pub/sub) systems manage resources and data that are vital to users. Cloud computing—where computing resourc...
Joe Hoffert, Douglas C. Schmidt, Aniruddha S. Gokh...
SEM
2004
Springer
14 years 2 months ago
A Middleware Centric Approach to Building Self-Adapting Systems
The use of handheld networked devices to access information systems by people moving around is spreading rapidly. Systems being used in this way typically face dynamic variation in...
Svein O. Hallsteinsen, Jacqueline Floch, Erlend St...
RTAS
2009
IEEE
14 years 3 months ago
Adaptive Failover for Real-Time Middleware with Passive Replication
Supporting uninterrupted services for distributed soft real-time applications is hard in resource-constrained and dynamic environments, where processor or process failures and sys...
Jaiganesh Balasubramanian, Sumant Tambe, Chenyang ...