Sciweavers

137 search results - page 13 / 28
» An Integrated Agent for Playing Real-Time Strategy Games
Sort
View
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
ATAL
2007
Springer
14 years 1 months ago
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament
We analyze a heads-up no-limit Texas Hold’em poker tournament with a fixed small blind of 300 chips, a fixed big blind of 600 chips and a total amount of 8000 chips on the tab...
Peter Bro Miltersen, Troels Bjerre Sørensen
AUSAI
2001
Springer
14 years 3 days ago
An Investigation of an Adaptive Poker Player
: Other work has shown that adaptive learning can be highly successful in developing programs which are able to play games at a level similar to human players and, in some cases, e...
Graham Kendall, Mark Willdig
ATAL
2010
Springer
13 years 8 months ago
Success, strategy and skill: an experimental study
In many AI settings an agent is comprised of both actionplanning and action-execution components. We examine the relationship between the precision of the execution component, the...
Christopher Archibald, Alon Altman, Yoav Shoham
SOUPS
2009
ACM
14 years 2 months ago
Games for extracting randomness
Randomness is a necessary ingredient in various computational tasks and especially in Cryptography, yet many existing mechanisms for obtaining randomness suffer from numerous pro...
Ran Halprin, Moni Naor