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» An Integrated Agent for Playing Real-Time Strategy Games
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ATAL
2004
Springer
14 years 1 months ago
Reasoning about Rationality and Beliefs
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
Ya'akov Gal, Avi Pfeffer
ATAL
2008
Springer
13 years 9 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IAT
2008
IEEE
13 years 7 months ago
A Game-Theoretic Approach to Determining Efficient Patrolling Strategies for Mobile Robots
Use of game-theoretic models to address patrolling applications has gained increasing interest in the very last years. The patrolling agent is considered playing a game against an...
Francesco Amigoni, Nicola Gatti, Antonio Ippedico
ATAL
2007
Springer
14 years 1 months ago
An adaptive strategy for minority games
Many real life situations, like the financial market, auctions and resources competitions, can be modeled as Minority Games. In minority games, players choose to join one of the ...
Ka-man Lam, Ho-fung Leung