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FLAIRS
2008
13 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
PERCOM
2004
ACM
14 years 7 months ago
A User-Guided Cognitive Agent for Network Service Selection in Pervasive Computing Environments
Connectivity is central to pervasive computing environments. We seek to catalyze a world of rich and diverse connectivity through technologies that drastically simplify the task o...
George Lee, Peyman Faratin, Steven Bauer, John Wro...
CAINE
2008
13 years 9 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
14 years 25 days ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
ITS
2004
Springer
105views Multimedia» more  ITS 2004»
14 years 25 days ago
The Massive User Modelling System (MUMS)
Developing a learner model containing an accurate representation of a learner’s knowledge is made more difficult in distributed learning environments where the learner uses mult...
Christopher A. Brooks, Mike Winter, Jim E. Greer, ...