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JMM2
2006
138views more  JMM2 2006»
15 years 2 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
EKAW
2010
Springer
15 years 1 months ago
Scaling Up Question-Answering to Linked Data
Linked Data semantic sources, in particular DBpedia, can be used to answer many user queries. PowerAqua is an open multi-ontology Question Answering (QA) system for the Semantic We...
Vanessa Lopez, Andriy Nikolov, Marta Sabou, Victor...
IWINAC
2005
Springer
15 years 8 months ago
Spatial navigation based on novelty mediated autobiographical memory
This paper presents a method for spatial navigation performed mainly on past experiences. The past experiences are remembered in their temporal context, i.e. as episodes of events....
Emilia I. Barakova, Tino Lourens
OTM
2005
Springer
15 years 8 months ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee
118
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AIED
2005
Springer
15 years 8 months ago
Discovery of Patterns in Learner Actions
This paper describes an approach for analysis of computer-supported learning processes utilizing logfiles of learners’ actions. We provide help to researchers and teachers in ...
Andreas Harrer, Michael Vetter, Stefan Thür, ...