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AAAI
2007
15 years 7 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AAAI
2007
15 years 7 months ago
Situated Conversational Agents
A Situated Conversational Agent (SCA) is an agent that engages in dialog about the context within which it is embedded. Situated dialog is characterized by its deep connection to ...
William Thompson
AAAI
2008
15 years 7 months ago
Efficient Learning of Action Schemas and Web-Service Descriptions
This work addresses the problem of efficiently learning action schemas using a bounded number of samples (interactions with the environment). We consider schemas in two languages-...
Thomas J. Walsh, Michael L. Littman
AAAI
2007
15 years 7 months ago
Mutual Belief Revision: Semantics and Computation
This paper presents both a semantic and a computational model for multi-agent belief revision. We show that these two models are equivalent but serve different purposes. The seman...
Yi Jin, Michael Thielscher, Dongmo Zhang
AAAI
2008
15 years 7 months ago
Coordination and Multi-Tasking Using EMT
We introduce a multi-model variant of the EMT-based control algorithm. The new algorithm, MM-EMT, is capable of balancing several control tasks expressed using separate dynamic mo...
Zinovi Rabinovich, Nir Pochter, Jeffrey S. Rosensc...