This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
The field of intelligent tutoring systems has been using the well known knowledge tracing model, popularized by Corbett and Anderson (1995) to track individual users’ knowledge f...
Abstract. In this paper, we look at initial results of data mining students’ help-seeking behaviour in two ITSs: SQL-Tutor and EER-Tutor. We categorised help given by these tutor...
The WWW makes learning materials widely accessible and provides an environment where people can learn across time and space. However, the simple read-only information structure on...
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...