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MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
UM
2010
Springer
14 years 25 days ago
Modeling Individualization in a Bayesian Networks Implementation of Knowledge Tracing
The field of intelligent tutoring systems has been using the well known knowledge tracing model, popularized by Corbett and Anderson (1995) to track individual users’ knowledge f...
Zachary A. Pardos, Neil T. Heffernan
AH
2008
Springer
14 years 2 months ago
Analysing High-Level Help-Seeking Behaviour in ITSs
Abstract. In this paper, we look at initial results of data mining students’ help-seeking behaviour in two ITSs: SQL-Tutor and EER-Tutor. We categorised help given by these tutor...
Moffat Mathews, Tanja Mitrovic, David Thomson
EUROMICRO
2000
IEEE
14 years 6 days ago
Supporting Cooperative Learning of Process Knowledge on the World Wide Web
The WWW makes learning materials widely accessible and provides an environment where people can learn across time and space. However, the simple read-only information structure on...
Weigang Wang, Jörg M. Haake, Jessica Rubart, ...
AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...