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FGR
2004
IEEE
149views Biometrics» more  FGR 2004»
13 years 11 months ago
Authentic Facial Expression Analysis
It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ability to understand the em...
Nicu Sebe, Michael S. Lew, Ira Cohen, Yafei Sun, T...
SMA
1995
ACM
176views Solid Modeling» more  SMA 1995»
13 years 11 months ago
Incremental algorithms for collision detection between solid models
: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin
ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
ITSSA
2006
97views more  ITSSA 2006»
13 years 7 months ago
Service Evolution in Bio-Inspired Communication Systems
: An autonomic network must work unsupervised, therefore must be able to respond to unpredictable situations. The BIONETS project is working towards resilient network services that...
Daniele Miorandi, Lidia Yamamoto, Paolo Dini
CGF
2011
12 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...