It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ability to understand the em...
Nicu Sebe, Michael S. Lew, Ira Cohen, Yafei Sun, T...
: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
: An autonomic network must work unsupervised, therefore must be able to respond to unpredictable situations. The BIONETS project is working towards resilient network services that...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...