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ICIAP
2005
ACM
14 years 7 months ago
Interactive, Mobile, Distributed Pattern Recognition
As the accuracy of conventional classifiers, based only on a static partitioning of feature space, appears to be approaching a limit, it may be useful to consider alternative appro...
George Nagy
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 1 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
ANSS
1997
IEEE
13 years 12 months ago
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Shaun Bangay, Peter Clayton, David A. Sewry
CAD
2005
Springer
13 years 7 months ago
Fidelity in visualizing large-scale simulations
Computer simulations are powerful tools frequently used today in many important applications, for example to build safer buildings, to crash-test an automobile before it is built,...
Voicu Popescu, Christoph M. Hoffmann
ASM
2010
ASM
14 years 26 days ago
Formal Probabilistic Analysis: A Higher-Order Logic Based Approach
Traditionally, simulation is used to perform probabilistic analysis. However, it provides less accurate results and cannot handle large-scale problems due to the enormous CPU time ...
Osman Hasan, Sofiène Tahar