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FDG
2009
ACM
14 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
WADT
1999
Springer
14 years 2 months ago
From States to Histories
Based on the FOCUS theory of distributed systems (see [Broy, Stølen 01]) that are composed of interacting components we introduce a formal model of services and layered architectu...
Manfred Broy
SIGMETRICS
2008
ACM
13 years 10 months ago
Traffic capacity of multi-cell WLANS
Performance of WLANs has been extensively studied during the past few years. While the focus has mostly been on isolated cells, the coverage of WLANs is in practice most often rea...
Thomas Bonald, Ali Ibrahim, James Roberts
NPAR
2006
ACM
14 years 3 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
CVPR
2006
IEEE
14 years 12 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...