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» An Interactive Graphics Display Architecture
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CGF
2010
181views more  CGF 2010»
13 years 8 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
PROCEDIA
2010
80views more  PROCEDIA 2010»
13 years 7 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
SI3D
2006
ACM
14 years 3 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
AFRIGRAPH
2009
ACM
14 years 3 months ago
Revisiting district six: a case study of digital heritage reconstruction from archival photographs
This paper investigates the digital reconstruction of destroyed buildings from small sets of old, uncalibrated photographs. The application domain is the heritage preservation of ...
Christopher de Kadt, James E. Gain, Patrick Marais
IUI
2006
ACM
14 years 3 months ago
Splitting rules for graceful degradation of user interfaces
This paper addresses the problem of the graceful degradation of user interfaces where an initial interface is transferred to a smaller platform. It presents a technique for pagina...
Murielle Florins, Francisco Montero Simarro, Jean ...