Nervixxx introduces neural computing to overcome the limit of conventional performance systems1 that uses tangible computing and physical computing. Specifically, we utilized the ...
Voice recognition technologies are rapidly evolving to help humans interact with computers more efficiently and effectively. Despite their potential advantages, their impact on sy...
Jay J. H. Jung, Clayton A. Looney, Joseph S. Valac...
We present a multi-camera vision-based eye tracking method to robustly locate and track user’s eyes as they interact with an application. We propose enhancements to various visi...
Ravikrishna Ruddarraju, Antonio Haro, Kris Nagel, ...
Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
When continuous 3D shapes or enclosed structures, such as solid objects or skeletons, are mapped onto a 2D screen, simplifications such as hulls and wire frames are suitable visual...