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UIST
1996
ACM
14 years 1 days ago
The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unli...
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst...
OZCHI
2009
ACM
14 years 17 days ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
INTERACT
1997
13 years 9 months ago
BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
It is time to go beyond the established approaches in human-computer interaction. With the Augmented Reality (AR) design strategy humans are able to behave as much as possible in a...
Matthias Rauterberg, Martin Bichsel, Ulf Leonhardt...
CHI
2006
ACM
14 years 8 months ago
Lover's cups: drinking interfaces as new communication channels
Drinking together has important roles in human relationships and social interactions. In this paper, we suggest drinking as an implicit communication channel and an enhancer of co...
Hyemin Chung, Chia-Hsun Jackie Lee, Ted Selker
CHI
2009
ACM
13 years 9 months ago
A performance model of selection techniques for p300-based brain-computer interfaces
In this paper, we propose a model to predict the performance of selection techniques using Brain-Computer Interfaces based on P300 signals. This model is based on Markov theory an...
Jean-Baptiste Sauvan, Anatole Lécuyer, Fabi...