The Resource Description Framework [RDF] provides a basic model to describe relationships between objects. Ultimately, it is intended to permit the representation, combination and ...
This paper presents an efficient and homogeneous paradigm for automatic acquisition and recognition of nonparametric shapes. Acquisition time varies from linear to cubic in the nu...
Component-based software engineering is a paradigm aiming at better ways to reuse existing code and to distribute work across teams. Integrating UI components developed with diffe...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...