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VRCAI
2006
ACM
14 years 1 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
CW
2008
IEEE
14 years 2 months ago
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...
PERCOM
2010
ACM
13 years 11 months ago
Adaptive deployment for pervasive data gathering in connectivity-challenged environments
—Some current and future pervasive data driven applications must operate in ”extreme” environments where endto-end connectivity cannot be guaranteed at all times. In fact, it...
Tahiry Razafindralambo, Nathalie Mitton, Aline Car...
MMM
2006
Springer
103views Multimedia» more  MMM 2006»
14 years 1 months ago
Multimedia and metadata watermarking driven by application constraints
Providing a fully functional multimedia DBMS (MMDBMS) becomes an emergency with the recent development of distributed environments. In this paper, we address the impact of using w...
Richard Chbeir, David Gross-Amblard
VRST
2003
ACM
14 years 1 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann