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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ICCSA
2010
Springer
14 years 1 months ago
Geospatial Analysis of Cooperative Works on Asymmetric Information Environment
In the so-called Information-Explosion Era, astronomical amount of information is ubiquitously produced and digitally stored. It is getting more and more convenient for cooperative...
Tetsuya Kusuda, Tetsuro Ogi
SG
2009
Springer
14 years 17 days ago
User-Centered Development of a Visual Exploration System for In-Car Communication
Abstract. Modern premium automobiles are equipped with an increasing number of Electronic Control Units (ECUs). These ECUs are interconnected and form a complex network to provide ...
Michael Sedlmair, Benjamin Kunze, Wolfgang Hinterm...
ALIFE
2006
13 years 8 months ago
A Comprehensive Overview of the Applications of Artificial Life
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...
Kyung-Joong Kim, Sung-Bae Cho
VLDB
2007
ACM
145views Database» more  VLDB 2007»
14 years 8 months ago
Executing Stream Joins on the Cell Processor
Low-latency and high-throughput processing are key requirements of data stream management systems (DSMSs). Hence, multi-core processors that provide high aggregate processing capa...
Bugra Gedik, Philip S. Yu, Rajesh Bordawekar