This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
We present a fast, robust and automatic method for computing central paths through tubular structures for application to virtual endoscopy. The key idea is to utilize a medial sur...
We describe a new approach for creating concise high-level generative models from range images or other approximate representations of real objects. Using data from a variety of a...
We consider the problem of finding (possibly non connected) discrete surfaces spanning a finite set of discrete boundary curves in the three-dimensional space and minimizing (glo...
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...