Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
— In this paper, we introduce a cognitive approach for object tracking from a mobile platform. The approach is based on a biologically motivated attention system which is able to...
Human-nameable visual “attributes” can benefit various recognition tasks. However, existing techniques restrict these properties to categorical labels (for example, a person ...
The active appearance model (AAM) is a powerful method for modeling deformable visual objects. One of the major drawbacks of the AAM is that it requires a training set of pseudo-d...