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CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
14 years 1 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu
ICALT
2007
IEEE
14 years 2 months ago
Finding the Right Tool for the Community: Bringing a Wiki-Type Editor to the World of Reusable Learning Objects
In this paper we present a new approach to enabling pedagogically sound reuse and re-purposing of online learning objects in a community of practice. The lack of specific software...
Chu Wang, Hugh C. Davis, Kate Dickens, Gary Wills,...
CAINE
2008
13 years 9 months ago
New Architecture and Protocols for Global-Scale Machine Communities
This article is about the new universal architecture which allows electronic devices of different functionalities and manufacturers, as well as on-line services, to seamlessly int...
Vladimir Krylov, N. Mikhaylov, Dmitry V. Ponomarev
DIGRA
2005
Springer
14 years 1 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen