In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
Reinforcement learning is a paradigm under which an agent seeks to improve its policy by making learning updates based on the experiences it gathers through interaction with the en...
We propose a novel system for associating multi-target tracks across multiple non-overlapping cameras by an on-line learned discriminative appearance affinity model. Collecting rel...
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
We present a reinforcement learning architecture, Dyna-2, that encompasses both samplebased learning and sample-based search, and that generalises across states during both learni...