Abstract. We present a framework for model checking concurrent software systems which incorporates both states and events. Contrary to other state/event approaches, our work also i...
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Interactions between agents in an open system such as the Internet require a significant degree of flexibility. A crucial aspect of the development of such methods is the notion o...
Many errors in spreadsheet formulas can be avoided if spreadsheets are built automatically from higher-level models that can encode and enforce consistency constraints. However, d...