Embedded systems are usually resource limited in terms of processing power, memory, and power consumption, thus embedded TCP/IP should be designed to make the best use of limited ...
Embedded systems must interact with their real-time environment in a timely and dependable fashion. Most embeddedsystems architectures and design processes consider “nonfunction...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
The SpiNNaker project aims to develop parallel computer systems with more than a million embedded processors. The goal of the project is to support largescale simulations of syste...
A common problem in event-triggered real-time systems is caused by low-priority tasks that are implemented as interrupt handlers interrupting and disturbing high-priority tasks th...
Fabian Scheler, Wanja Hofer, Benjamin Oechslein, R...