We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
— Particle swarm optimization (PSO) is a stochastic global optimization algorithm inspired by social behavior of bird flocking in search for food, which is a simple but powerful...
When facing dynamic optimization problems the goal is no longer to find the extrema, but to track their progression through the space as closely as possible. Over these kind of ov...
Carlos Fernandes, Agostinho C. Rosa, Vitorino Ramo...
Color harmonization is an artistic technique to adjust the colors of a given image in order to enhance their visual harmony. In this paper, we present a method to automatically im...
A new model of Genetic Programming with variable size population is presented in this paper and applied to the reconstruction of target functions in dynamic environments (i.e. pro...