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SIGGRAPH
2000
ACM
13 years 11 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
SSDBM
1999
IEEE
118views Database» more  SSDBM 1999»
13 years 11 months ago
Evaluation of Ad Hoc OLAP: In-Place Computation
Large scale data analysis and mining activities, such as identifying interesting trends, making unusual patterns to stand out and verifying hypotheses, require sophisticated infor...
Damianos Chatziantoniou
ESWA
2010
154views more  ESWA 2010»
13 years 5 months ago
Robust speech interaction in motorcycle environment
Aiming at robust spoken dialogue interaction in motorcycle environment, we investigate various configurations for a speech front-end, which consists of speech pre-processing, spee...
Iosif Mporas, Otilia Kocsis, Todor Ganchev, Nikos ...