Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
Although compile-time optimizations generally improve program performance, degradations caused by individual techniques are to be expected. One promising research direction to ove...
Dynamic compilation enables optimizations based on the values of invariant data computed at run-time. Using the values of these runtime constants, a dynamic compiler can eliminate...
Joel Auslander, Matthai Philipose, Craig Chambers,...