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SAC
2009
ACM
14 years 10 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGADA
2001
Springer
14 years 3 days ago
Electronic maneuvering board and dead reckoning tracer decision aid for the officer of the deck
Statement and AbstractProblem Statement and AbstractProblem Statement and AbstractProblem Statement and Abstract The U.S. Navy currently bases the majority of our contact managemen...
Kenneth L. Ehresman, Joey L. Frantzen
MM
1998
ACM
150views Multimedia» more  MM 1998»
13 years 12 months ago
Zodiac: A History-Based Interactive Video Authoring System
Easy-to-use audio/video authoring tools play a crucial role in moving multimedia software from research curiosity to mainstream applications. However, research in multimedia author...
Tzi-cker Chiueh, Tulika Mitra, Anindya Neogi, Chua...
VW
1998
Springer
176views Virtual Reality» more  VW 1998»
13 years 12 months ago
A Mixed 2D/3D Interface for Music Spatialization
We propose a system for controlling in real time the localisation of sound sources. The system, called MidiSpace, is a real time spatializer of Midi music. We raise the issue of wh...
François Pachet, Olivier Delerue
SIGGRAPH
1992
ACM
13 years 11 months ago
Interval analysis for computer graphics
This paper discusses how interval analysis can be used to solve a wide variety of problems in computer graphics. These problems include ray tracing, interference detection, polygo...
John M. Snyder