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MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ATAL
2005
Springer
14 years 1 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
DIGRA
2005
Springer
14 years 1 months ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell
ECOOP
2005
Springer
14 years 1 months ago
Prototypes with Multiple Dispatch: An Expressive and Dynamic Object Model
Two object-oriented programming language paradigms— dynamic, prototype-based languages and multi-method languages— provide orthogonal benefits to software engineers. These two...
Lee Salzman, Jonathan Aldrich
EGC
2005
Springer
14 years 1 months ago
A Grid Architecture for Comfortable Robot Control
This paper describes a research project about robot control across a computing Grid, first step toward a Grid solution for generic process control. A computational Grid can signi...
Stéphane Vialle, Amelia De Vivo, Fabrice Sa...