—Triangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while ...
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
We are interested in modeling the variability of different images of the same scene, or class of objects, obtained by changing the imaging conditions, for instance the viewpoint o...
Jeremy D. Jackson, Anthony J. Yezzi, Stefano Soatt...
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Visual sensors provide exclusively uncertain and partial knowledge of a scene. In this article, we present a suitable scene knowledge representation that makes integration and fusi...