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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICFP
2008
ACM
14 years 7 months ago
Quotient lenses
There are now a number of bidirectional programming languages, where every program can be read both as a forward transformation mapping one data structure to another and as a reve...
J. Nathan Foster, Alexandre Pilkiewicz, Benjamin C...
ARTCOM
2009
IEEE
14 years 2 months ago
Load Balancing in Multi ECU Configuration
—Electronic Control Units (ECUs) are nowadays employed in automotives for discharging various functionalities within the vehicle. It has become the fundamental building block of ...
Rajeshwari Hegde, K. S. Gurumurthy
WABI
2009
Springer
142views Bioinformatics» more  WABI 2009»
14 years 2 months ago
Back-Translation for Discovering Distant Protein Homologies
Background: Frameshift mutations in protein-coding DNA sequences produce a drastic change in the resulting protein sequence, which prevents classic protein alignment methods from ...
Marta Gîrdea, Laurent Noé, Gregory Ku...
ATAL
2005
Springer
14 years 1 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson