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MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
IPCCC
2006
IEEE
14 years 1 months ago
dRamDisk: efficient RAM sharing on a commodity cluster
Recent work on distributed RAM sharing has largely focused on leveraging low-latency networking technologies to optimize remote memory access. In contrast, we revisit the idea of ...
Vassil Roussev, Golden G. Richard III, Daniel Ting...
IPPS
2006
IEEE
14 years 1 months ago
A segment-based DSM supporting large shared object space
This paper introduces a software DSM that can extend its shared object space exceeding 4GB in a 32bit commodity cluster environment. This is achieved through the dynamic memory ma...
Benny Wang-Leung Cheung, Cho-Li Wang
ISM
2006
IEEE
143views Multimedia» more  ISM 2006»
14 years 1 months ago
Perceptually Enhanced Multimedia Processing, Visualization and Transmission
Data reduction has long been a method for adaptation to limited computational and network resources. But one major concern is the tradeoff between preserving visual quality and re...
Irene Cheng, Randy Goebel
SAC
2006
ACM
14 years 1 months ago
Personalization and visualization on handheld devices
The small screen size of handheld mobile devices poses an inherent problem in visualizing data: very often it is too difficult and unpleasant to navigate through the plethora of p...
Dongsong Zhang, George Karabatis, Zhiyuan Chen, Bo...