Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Recent work on distributed RAM sharing has largely focused on leveraging low-latency networking technologies to optimize remote memory access. In contrast, we revisit the idea of ...
Vassil Roussev, Golden G. Richard III, Daniel Ting...
This paper introduces a software DSM that can extend its shared object space exceeding 4GB in a 32bit commodity cluster environment. This is achieved through the dynamic memory ma...
Data reduction has long been a method for adaptation to limited computational and network resources. But one major concern is the tradeoff between preserving visual quality and re...
The small screen size of handheld mobile devices poses an inherent problem in visualizing data: very often it is too difficult and unpleasant to navigate through the plethora of p...
Dongsong Zhang, George Karabatis, Zhiyuan Chen, Bo...