Sciweavers

98 search results - page 14 / 20
» An agent-based algorithm for generalized graph colorings
Sort
View
GECCO
2009
Springer
146views Optimization» more  GECCO 2009»
14 years 2 months ago
Analyzing the landscape of a graph based hyper-heuristic for timetabling problems
Hyper-heuristics can be thought of as “heuristics to choose heuristics”. They are concerned with adaptively finding solution methods, rather than directly producing a solutio...
Gabriela Ochoa, Rong Qu, Edmund K. Burke
GMP
2010
IEEE
354views Solid Modeling» more  GMP 2010»
13 years 7 months ago
Automatic Generation of Riemann Surface Meshes
Abstract. Riemann surfaces naturally appear in the analysis of complex functions that are branched over the complex plane. However, they usually possess a complicated topology and ...
Matthias Nieser, Konstantin Poelke, Konrad Polthie...
ATAL
2010
Springer
13 years 8 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
ECCV
2002
Springer
14 years 9 months ago
Multi-camera Scene Reconstruction via Graph Cuts
We address the problem of computing the 3-dimensional shape of an arbitrary scene from a set of images taken at known viewpoints. Multi-camera scene reconstruction is a natural gen...
Vladimir Kolmogorov, Ramin Zabih
GECCO
2009
Springer
100views Optimization» more  GECCO 2009»
14 years 2 months ago
Partial neighborhoods of elementary landscapes
This paper introduces a new component based model that makes it relatively simple to prove that certain types of landscapes are elementary. We use the model to reconstruct proofs ...
L. Darrell Whitley, Andrew M. Sutton