Hyper-heuristics can be thought of as “heuristics to choose heuristics”. They are concerned with adaptively finding solution methods, rather than directly producing a solutio...
Abstract. Riemann surfaces naturally appear in the analysis of complex functions that are branched over the complex plane. However, they usually possess a complicated topology and ...
Matthias Nieser, Konstantin Poelke, Konrad Polthie...
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
We address the problem of computing the 3-dimensional shape of an arbitrary scene from a set of images taken at known viewpoints. Multi-camera scene reconstruction is a natural gen...
This paper introduces a new component based model that makes it relatively simple to prove that certain types of landscapes are elementary. We use the model to reconstruct proofs ...