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MSR
2005
ACM
14 years 2 months ago
Improving evolvability through refactoring
Refactoring is one means of improving the structure of existing software. Locations for the application of refactoring are often based on subjective perceptions such as ”bad sme...
Jacek Ratzinger, Michael Fischer, Harald Gall
CISIS
2010
IEEE
14 years 3 months ago
Computational Grid as an Appropriate Infrastructure for Ultra Large Scale Software Intensive Systems
—Ultra large scale (ULS) systems are future software intensive systems that have billions of lines of code, composed of heterogeneous, changing, inconsistent and independent elem...
Babak Rezaei Rad, Fereidoon Shams Aliee
VAMOS
2010
Springer
13 years 10 months ago
Variability in Time - Product Line Variability and Evolution Revisited
In its basic form, a variability model describes the variations among similar artifacts from a structural point of view. It does not capture any information about when these variat...
Christoph Elsner, Goetz Botterweck, Daniel Lohmann...
IWPSE
2003
IEEE
14 years 1 months ago
Lightweight Prevention of Architectural Erosion
Avoiding architectural erosion helps extend the lifetime of an evolving software system. Erosion can be reduced by ensuring that (i) developers share a good understanding of a sys...
Ciaran O'Reilly, Philip J. Morrow, David W. Bustar...
HPDC
1993
IEEE
14 years 22 days ago
Supporting Heterogeneity and Distribution in the Numerical Propulsion System
The Numerical Propulsion System Simulation (NPSS) project has been initiated by NASA to explore the use of computer simulation in the development of new aircraft propulsion techno...
Patrick T. Homer, Richard D. Schlichting