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» An algorithmic framework for network reconstruction
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CVPR
2010
IEEE
16 years 1 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
CGI
2003
IEEE
15 years 10 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
ASPDAC
2008
ACM
124views Hardware» more  ASPDAC 2008»
15 years 6 months ago
MaizeRouter: Engineering an effective global router
In this paper, we present the complete design and architectural details of MAIZEROUTER. MAIZEROUTER reflects a significant leap in progress over existing publicly available routing...
Michael D. Moffitt
PPSN
2010
Springer
15 years 3 months ago
Threshold Selection, Mitosis and Dual Mutation in Cooperative Co-evolution: Application to Medical 3D Tomography
Abstract. We present and analyse the behaviour of specialised operators designed for cooperative coevolution strategy in the framework of 3D tomographic PET reconstruction. The bas...
Franck Patrick Vidal, Evelyne Lutton, Jean Louchet...
ICPR
2010
IEEE
15 years 2 months ago
Data Classification on Multiple Manifolds
Unlike most previous manifold-based data classification algorithms assume that all the data points are on a single manifold, we expect that data from different classes may reside ...
Rui Xiao, Qijun Zhao, David Zhang, Pengfei Shi